R34 Airship Project - Week 3 - Further Experimentation with AR

We started this week by recoding a video to send to basil, the manager of the museum, so that he can see the progress we are making. We wanted to show the potential of the program so I added the cover of his book into the Vuforia database. this way he could see some of the ideas that we had in mind for this app.

We could add the cover of leaflets they give out at the event to the database so that visitors can download the app and point it at the leaflet that they get when entering. We could also give out cards at the event that somebody could point their phone at and it could show more information about the object on the card. This could be something as simple as just the airship, the components that make up the airship, e.g. engine car, or even the crew, and information about them.


I tried making some cards to use with my interaction that I was testing last week, I actually learnt quite a bit from this.  The first problem was that the Vuforia software doesn't differentiate between different colours. so while these cards are different colours, all it could see was that there was a border, and that it says, "This is literally just a", This meant that It would almost always show both models on the same card.

Another problem was that the software has points that it looks for, not the whole picture, the problem with this is that while the iimages on the cards are clearly different, alot of the points that the database assigned to the images were the same, again making it hard for the program to differentiate between them.

We had a problem with another image where there wasnt enough contrast anywhere in it, this meant that it was impossible for the datanbase to assign it points for the app to look for, so the picture was never recognised by the camera.

These problems are fixable, if we decide to go with the idea of creating cards, we will need to make sure that each one is very clearly unique, we might also have to experiment with creating patterns to put around the border of the card, just to give the app something to look out for. the biggest problem with this is having those patterns not look out of place on the card.

After doing this small project I felt that I had a much better understanding of making AR Games/Apps, So next week I will try and gain some knowledge of using VR headsets in unity, aswell as the leap motion controller.

Comments